Steel Drum Garageband

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  1. Does Garageband Have Steel Drums
  2. Garageband Drum Pad
  3. Steel Drum Instrument
  4. Steel Drum Garageband Download

Using the arpeggiator in Garageband is one of the easiest things to do.

GarageBand is a fully equipped music creation studio right inside your Mac — with a complete sound library that includes instruments, presets for guitar and voice, and an incredible selection of session drummers and percussionists. Ich hoffe es hat euch gefallen wenn ja gibt mir eine Like oder ein Abo!

The arpeggiator is basically an automated virtual studio technology instrument which utilizes MIDI notes in a pre-determined pattern, based upon how the individual instrument has been programmed.

There are a number of ways one can use the arpeggiator, however, I'll show you how I go about doing it.

To use Garageband's arpeggiator, follow this step-by-step process:

1) Create your MIDI melody using your instrument of choice, ie, Steinway Grand Piano.
2) Copy the MIDI notes using the (Command + C) function
3) Choose your favorite arpeggiator sound.
4) Copy and paste the MIDI notes into the arpeggiator's track region.

The fact that the arpeggiator uses a pre-determined pattern is what makes it sound so easy to use, and also what makes it sound so good, with minimal effort. It's even easier if you're using a MIDI keyboard like the Arturia KeyLab 88 from ZZounds.

Using the process above is a great way to fill out a track, that way the melody isn't on its own.

In other words, it's like a very quick and easy way to fill out a song so it sounds whole and complete.

If you want to see what this process looks like, make sure to check out the YouTube video down below.

Additional Arpeggiator Patterns

Additionally, there are actually more arpeggiator patterns that you can choose.

If you click on the arpeggiator icon that's on the top-right hand side of the smart controls, you'll gain access way more arpeggiator patterns, from Complex Chord Grooves to Classic Cycle. Go ahead and experiment with all of them and see what you can come up with.

3 Patterns of the Arpeggiator

Garageband

Also, the arpeggiator patterns come with several different patterns to change as well, including the octave range, the type of notes, and the pitch.

You can change the following options:

Note Order – this controls how the notes are moving. You can make them go up, down, up and down, random, outside-in, or as played.

Rate – The type of note, whether it's 1/8, 1/4, or a 1/32 note. Explained in another way, the rate controls how fast or slow the arpeggiator plays the MIDI notes.

Octave Range – The range of octaves (1-4 octaves) which means it covers the rate at which the notes bounce back and forth from each other at different octaves.

For instance, if you play a C Major chord, (C-E-G), the arpeggiator will play each note of the chord at different octaves, relative to the number of octaves you've selected.

Typically, I almost always leave the arpeggiator at the default setting.

The 5 Main Arpeggiator Categories

Garageband comes with 5 different sub-categories.

They are the following:

Synth Basics – These are meant to replicate what are some of the most common arpeggiator patterns out there. Many of these are melodic in nature, in other words, they're great for creating the fundamental melody of the song.

Synth Bass – The Synth Bass arpeggiator features many different bass sounds.

Synth Bells – This is my favorite synth arpeggiator sub-category. Each instrument within this section has an ambient vibe to it, and are great for providing more of a musical background in which to create other melodies.

Synth Chords – A self-explanatory sub-category, including arpeggiator sounds that are chordal, in nature.

Synth Layers – This is my least favorite category, but there are some options in here that I imagine some people would like to use, including the Warm Arp Pad.

Truthfully, there isn't a whole lot to say about the arpeggiator, because using it is as simple as following the steps that I laid out above.

However, what I will do for you is offer up some of my favorite arpeggiators to use and how to go about customizing them so they sound amazing.

I don't want to waste either your time and my time running through each different arpeggiator and its controls, so I'll offer up just three different arpeggiators that I think are great to use, and you can experiment with them and apply the same principles and concepts to other arpeggiators, additionally, they can be used for what is my favorite batch of instruments Native Instruments' Komplete 13 (from their website).

Nevertheless, I'll provide a nice jumping-off point for you to work with.

3 Great Arpeggiators

First things first, I chose the Dripping Cycles option because it has arguably the most amount of controls on it, and also, it's one of my favorites to use. It'll provide a nice guideline in terms of the available parameters on other arpeggiator sounds.

With that said, each arpeggiator does come with its own individual controls and settings, so it's really up to you to comb through each one and decide which arpeggiators are your favorite, and how you want to change the parameters of each instrument.

The arpeggiator is a demonstration of how many options are available to the Garageband user. There's simply no limit to all sounds you can use, however, it's worth your time to ensure you have an understanding of the piano roll (with my guide) before you really dive in.

1) Dripping Cycles

Dripping cycles is arguably one of my favorite arpeggiators to use, simply because it has an airy and spacious vibe to it, that can not only fill out a track and act as a background instrument, but it also sounds good enough to act on its own, and serve as the primary melody in the mix. In fact, I mentioned it in my hip-hop instruments tutorial as well.

As I mentioned above, each arpeggiator comes with its own built-in patterns and sounds.

The Dripping Cycles, instrument, for instance, comes with 12 different controls. They are the following:

Detune

Detune determines how on-key the instrument actually is. If you crank the de-tune option all the way to the max, it'll shift the notes so they're actually out of tune.

Frankly, I almost never use this option, because I would rather just work with an instrument that's always on key. With that said, the detune option can be great for experimentation's sake.

Vibrato

The vibrato option, like the title suggests, adjusts the amount of vibrato, but the style of vibrato is unlike a guitar or another stringed instrument. What it ends up doing to the sound is that it makes it resemble a 'bubbling' sound.

Glide

The glide slides the notes to and from each other at a much slower pace, however, almost to the point of detriment.

In other words, when you press a note on the Musical Typing or your MIDI keyboard and then press the next note, the time that it takes to actually start playing the following note will be much larger, relative to how much you turn up the glide.

I typically leave the glide option alone, simply because I don't like the way that it sounds.

Distortion

This one is self-explanatory. It increases the amount of distortion.

Cutoff

The cutoff chills out the sound a lot more and makes the Dripping Cycle instrument bounce around between notes a lot less. In other words, it simply relaxes the instrument to the point where it's more constrained and controlled.

Filter FM

The Filter FM is a lot like additional distortion control, but it sounds slightly different from the regular distortion option.

Decay

The decay option is almost incomprehensible when trying to explain. It makes it sound like a space-ship is flying off into the distance.

Release

The release, on the other hand, is almost like a sustain control. What it does is that it controls how much you have to press on the MIDI keyboard to keep the note playing.

If you've cranked the release all the way until the maximum, it'll actually make it so that you just have to press one note individually, and it'll ring out for a few seconds, maybe even around 10 seconds.

If you've turned it completely off, the note will stop playing the moment you let off the MIDI keyboard.

Phaser

The phaser is just like the regular phaser, which means it's oscillating between EQ boosts and cuts.

Ambience

The ambience controls the style of reverberation (my guide on it). You can read more about the reverb and delay in my article here.

Delay

Delay is when you press the note on the keyboard, and it plays itself back a certain number of times, relative to how much you've turned up the control.

Reverb

The reverb is simulating room and environment changes. The more you crank the reverb, the more it sounds like the music is coming from further away or in a much larger room, and while Garageband's reverb is great, it pales in comparison to what can be done with Eventide's SP2016 from Plugin Boutique.

2) Erratic Motion

Erratic motion is my next favorite arpeggiator to use because it really sounds like its title. It's erratic and hard to pinpoint exactly. It also comes with a bunch of different parameters and settings to use.

Glide

The glide, like the glide option of the Dripping Cycle instrument, is controlling by how much the notes are transitioning into each other.

If you hold down on the key, you'll notice that the notes continue playing and bouncing around in pitch, but the glide controls by how much the notes are sliding to and from each other.

Contour

The contour option, in my opinion, adjusts the 'roughness' of the sound.

In other words, as you increase it more and more, it sounds like it's just making the sound a lot less smooth. It makes it sound more jaded, aggressive, and jumpy. It's anxiety-producing.

Cut Off

The Cut-Off option sounds like it's literally chopping the note off as soon as it's been played. It makes the sound more choppy, less smooth, and more abrupt.

Modulation

The modulation option sounds like it's making the instrument wavier and thicker.

Definition

The definition is controlling the definition of the notes that are played. In other words, it makes the notes jump out a lot more, both in terms of the tonal quality as well as the actual pitch of the note.

Explained in another way, it's as if the notes are more contrasted to each other, rather than being smoothed out if the definition control was turned all the way down.

Chorus

The chorus is a bit harder to define. The chorus, from what I understand, is almost like a very short-lived delay, in which the note is played at the same time repeatedly over and over again but in a short burst of time.

It's like additional notes of the same pitch are being played shortly apart from each other.

This often has the effect of thickening up the notes and making the instruments sound more defined and interesting.

Delay

Delay, assuming you're familiar with some of these terms by now, is how much the sound is echoing.

Reverb

The reverb is the same as the instrument explained above.

It's determining by how far the sound is coming from, as well as how the sound actually travels around a room, or at least, it's simulating a change in the sonic environment. For instance, how an instrument would sound in a church in comparison to a prison.

3) Zen Garden

This instrument is found in a separate sub-category within the arpeggiator section, the Synth Bells.

The Zen Garden is kind like a stringed instrument. It almost sounds like a harp as if it was on acid.

I really like the vibe of this one, and I often use it to fill out a track sonically so everything sounds a bit more cohesive and ambient.

Does Garageband Have Steel Drums

Character

The character of the Zen Garden makes it sound more percussive. It's one of my favorite parameters of the Zen Garden instrument because it's almost like it makes it more hard-hitting and dynamic.

Timbre

Drum

The timbre controls the harmonics of the instrument, especially the much higher frequencies. As you increase the strength of the timbre, you'll notice there are more bells and higher frequency instruments shining through.

Tone

The tone controls the other dynamic sounds, for instance, assuming that the instrument is stringed, it's almost as if it's increasing the sounds of the fingers hitting the strings or hitting the keys.

It's also going to increase the sound of some of the other more extraneous noises and sounds.

Noise

The noise has a similar effect as the option above, in the sense that it's going to highlight extraneous noises. It's almost as if it's increasing the sound of wind noises and other background effects.

Decay

The decay sounds like it's palm-muting the instrument. At least when you have it turned all the way off. In effect, it kind of sounds like it's actually increasing the release, at least when you crank it to the maximum.

Release

The release, like the other instruments, is controlling by how much you need to press on the keys of the Musical Typing or MIDI Keyboard for it to continue playing.

A cranked release means that just hitting the keyboard once is going to make it sound through the mix for what seems like an eternity.

If you've turned it right off, on the other hand, it's going to cease playing immediately the moment you've taken your hands off the keys.

Delay

The delay and the reverb are the same as the other instrument controls.

Reverb

Regular reverb.

YouTube Video Tutorial

Conclusion

All-in-all, I hope this was at least somewhat helpful to you. As you can see from this article, there are a ton of options available at your disposal. There's really no end.

It's really up to you to decide on how you're going to go about using the arpeggiator.

Let's talk about panning, shall we?
Mmm, I love to pan fry Southern Fried Chicken. Well, yes, so do I, but I was thinking more along the lines of music ... panning various tracks to different positions in the stereo field
You've lost me already. A little too GeekSpeak again? Yeah.
Steel Drum Garageband
But we just went through this in the Backstage Quickie about Stereo vs. Mono. Sometimes I forget things. I see, well, click the link and give that a quick read, let me know when you're done... I'll just wait here for you to finish.
Just wait right here ...
Waiting for you to finish...
Steel Drum Garageband

standing here...
I'm back. Great, so you understand Stereo vs. Mono, and what a stereo Field is? Yes. Are you lying? No. Okay, good... Well maybe. Read it again. Okay ... Got it. Good, then let's move along, shall we...
In stereo panning we are trying to Create, Reproduce or perhaps Enhance the wide stereo field of a something we recorded. In a typical home studio one might use a single mic to record vocals, or guitar amps. In instances like these we may want to Create a stereo field. If you're lucky enough to have a setup of multiple microphones to record drums, you will likely also want to Create a stereo image of the drums. So how do we do this?
Hire someone that knows what they're doing? That would be one way, but with a little practice you can create some wonderful stereo images using the tools GarageBand offers.
Let's start with an example rhythm guitar track we've recorded. We used one Shure SM57 Microphone on the amp, so we recorded the track in mono
And the track looks like this
When this is played back the sound will come out of both speakers, and if you're positioned equidistant from the two speakers, it will appear to come from directly in front of you. But suppose that isn't what was desired. Suppose on the imaginary stage I'm creating (The Stereo Field) I want the guitar to appear a little toward the left. I can alter the Pan
And her guitar will be pushed towards the left, i.e. louder in the left speaker than the right speaker. When all the other tracks are added this can help to create the stereo cues that the brain needs.
Suppose rather than pushing the guitar slightly to the left, I wanted a wider sound, one that appeared to be coming from the Left and the Right, it's... you're going to say it! ...shush! It's not much more complicated. First we duplicate the track (Make sure the track is selected and then use the Duplicate Track MenuItem)
I also like to rename my tracks so I can easily tell which is which ('L' for Left and 'R' for Right)
Now copy the region into the second track by Option-Dragging the guitar region into our new track (see: Moving Regions for tips on accurate region moving)
Now we add the panning
And we have ... Stereo! YAY Stereo! I'm going to do the Stereo dance now. Yay! Well, no, what we have is still mono. Huh?
Remember what we learned in the Stereo vs. Mono article? Ummm, maybe? We need Different sounds coming from each speaker. What we have now is the same sound coming from both speakers at the same time which gives us louder mono. Oh yeah, right.
So the next step is to offset the second copy just slightly from the first. Off who? Offset. We're going to shift it just a little bit in time. You know time travel? I know many things. In this case you do too. The GarageBand timeline is a representation of a song through time. We can easily move through time, shift time and even jump back and forth through time just by scrolling the timeline, dragging the playhead, or sliding regions around (to name a couple of the methods available) Oh. Right. I knew that.
So the first thing we're going to do is zoom in really tight because we want to make a very small adjustment.
Move to the very beginning since that's where our recording starts
Make sure Snap To Grid is Off.
Bad.
Good!
And then we make our adjustment, sliding the second region just a little bit to the right
Remember, we're zoomed All the way in, so while that looks like a large move, it's really not. In fact, if we reduce the zoom to only half way
You can't even tell that there is any offset at all
But your ears can tell. And of course you can experiment making the offset larger or smaller, widening the Pan difference....
Okay, I think I understand how to do it, but how do you decide which instrument should go where in that Forest thingie?
Field, Stereo

Garageband Drum Pad

Field. What goes where in the Stereo Field is entirely up to you. You might try listening to some of your favorite music (especially through headphones) to try to pick out where the engineer placed different instruments. Or think of a typical stage set up and try to emulate that. Or just put them where you want them. You are also likely to find that different setups work best for different songs. IOW, don't think that in every song the guitar should go here, the bass there. Perhaps that is the correct choice, but it also might not be. Listen to your songs and do what's best for the song.
If you have a lot of instruments you may find it helpful to spread them around throughout the stereo field so that the mix doesn't get too muddy Ewwww, that's yucky. And I don't record outside anyway. No, Muddy is just a term that engineers use to describe a mix where nothing is very distinctive, it's hard to pick out instruments, and they overpower each other.
Oh wait?! I Totally get that! You spread them out in the Field thingie and your brain can focus on each instrument because it's like it's in a different place. Exactly!
Coolness!
One other instrument is worth mentioning because it's a bit different than most others, the Drum kit.
Steel Drum Garageband

Also, the arpeggiator patterns come with several different patterns to change as well, including the octave range, the type of notes, and the pitch.

You can change the following options:

Note Order – this controls how the notes are moving. You can make them go up, down, up and down, random, outside-in, or as played.

Rate – The type of note, whether it's 1/8, 1/4, or a 1/32 note. Explained in another way, the rate controls how fast or slow the arpeggiator plays the MIDI notes.

Octave Range – The range of octaves (1-4 octaves) which means it covers the rate at which the notes bounce back and forth from each other at different octaves.

For instance, if you play a C Major chord, (C-E-G), the arpeggiator will play each note of the chord at different octaves, relative to the number of octaves you've selected.

Typically, I almost always leave the arpeggiator at the default setting.

The 5 Main Arpeggiator Categories

Garageband comes with 5 different sub-categories.

They are the following:

Synth Basics – These are meant to replicate what are some of the most common arpeggiator patterns out there. Many of these are melodic in nature, in other words, they're great for creating the fundamental melody of the song.

Synth Bass – The Synth Bass arpeggiator features many different bass sounds.

Synth Bells – This is my favorite synth arpeggiator sub-category. Each instrument within this section has an ambient vibe to it, and are great for providing more of a musical background in which to create other melodies.

Synth Chords – A self-explanatory sub-category, including arpeggiator sounds that are chordal, in nature.

Synth Layers – This is my least favorite category, but there are some options in here that I imagine some people would like to use, including the Warm Arp Pad.

Truthfully, there isn't a whole lot to say about the arpeggiator, because using it is as simple as following the steps that I laid out above.

However, what I will do for you is offer up some of my favorite arpeggiators to use and how to go about customizing them so they sound amazing.

I don't want to waste either your time and my time running through each different arpeggiator and its controls, so I'll offer up just three different arpeggiators that I think are great to use, and you can experiment with them and apply the same principles and concepts to other arpeggiators, additionally, they can be used for what is my favorite batch of instruments Native Instruments' Komplete 13 (from their website).

Nevertheless, I'll provide a nice jumping-off point for you to work with.

3 Great Arpeggiators

First things first, I chose the Dripping Cycles option because it has arguably the most amount of controls on it, and also, it's one of my favorites to use. It'll provide a nice guideline in terms of the available parameters on other arpeggiator sounds.

With that said, each arpeggiator does come with its own individual controls and settings, so it's really up to you to comb through each one and decide which arpeggiators are your favorite, and how you want to change the parameters of each instrument.

The arpeggiator is a demonstration of how many options are available to the Garageband user. There's simply no limit to all sounds you can use, however, it's worth your time to ensure you have an understanding of the piano roll (with my guide) before you really dive in.

1) Dripping Cycles

Dripping cycles is arguably one of my favorite arpeggiators to use, simply because it has an airy and spacious vibe to it, that can not only fill out a track and act as a background instrument, but it also sounds good enough to act on its own, and serve as the primary melody in the mix. In fact, I mentioned it in my hip-hop instruments tutorial as well.

As I mentioned above, each arpeggiator comes with its own built-in patterns and sounds.

The Dripping Cycles, instrument, for instance, comes with 12 different controls. They are the following:

Detune

Detune determines how on-key the instrument actually is. If you crank the de-tune option all the way to the max, it'll shift the notes so they're actually out of tune.

Frankly, I almost never use this option, because I would rather just work with an instrument that's always on key. With that said, the detune option can be great for experimentation's sake.

Vibrato

The vibrato option, like the title suggests, adjusts the amount of vibrato, but the style of vibrato is unlike a guitar or another stringed instrument. What it ends up doing to the sound is that it makes it resemble a 'bubbling' sound.

Glide

The glide slides the notes to and from each other at a much slower pace, however, almost to the point of detriment.

In other words, when you press a note on the Musical Typing or your MIDI keyboard and then press the next note, the time that it takes to actually start playing the following note will be much larger, relative to how much you turn up the glide.

I typically leave the glide option alone, simply because I don't like the way that it sounds.

Distortion

This one is self-explanatory. It increases the amount of distortion.

Cutoff

The cutoff chills out the sound a lot more and makes the Dripping Cycle instrument bounce around between notes a lot less. In other words, it simply relaxes the instrument to the point where it's more constrained and controlled.

Filter FM

The Filter FM is a lot like additional distortion control, but it sounds slightly different from the regular distortion option.

Decay

The decay option is almost incomprehensible when trying to explain. It makes it sound like a space-ship is flying off into the distance.

Release

The release, on the other hand, is almost like a sustain control. What it does is that it controls how much you have to press on the MIDI keyboard to keep the note playing.

If you've cranked the release all the way until the maximum, it'll actually make it so that you just have to press one note individually, and it'll ring out for a few seconds, maybe even around 10 seconds.

If you've turned it completely off, the note will stop playing the moment you let off the MIDI keyboard.

Phaser

The phaser is just like the regular phaser, which means it's oscillating between EQ boosts and cuts.

Ambience

The ambience controls the style of reverberation (my guide on it). You can read more about the reverb and delay in my article here.

Delay

Delay is when you press the note on the keyboard, and it plays itself back a certain number of times, relative to how much you've turned up the control.

Reverb

The reverb is simulating room and environment changes. The more you crank the reverb, the more it sounds like the music is coming from further away or in a much larger room, and while Garageband's reverb is great, it pales in comparison to what can be done with Eventide's SP2016 from Plugin Boutique.

2) Erratic Motion

Erratic motion is my next favorite arpeggiator to use because it really sounds like its title. It's erratic and hard to pinpoint exactly. It also comes with a bunch of different parameters and settings to use.

Glide

The glide, like the glide option of the Dripping Cycle instrument, is controlling by how much the notes are transitioning into each other.

If you hold down on the key, you'll notice that the notes continue playing and bouncing around in pitch, but the glide controls by how much the notes are sliding to and from each other.

Contour

The contour option, in my opinion, adjusts the 'roughness' of the sound.

In other words, as you increase it more and more, it sounds like it's just making the sound a lot less smooth. It makes it sound more jaded, aggressive, and jumpy. It's anxiety-producing.

Cut Off

The Cut-Off option sounds like it's literally chopping the note off as soon as it's been played. It makes the sound more choppy, less smooth, and more abrupt.

Modulation

The modulation option sounds like it's making the instrument wavier and thicker.

Definition

The definition is controlling the definition of the notes that are played. In other words, it makes the notes jump out a lot more, both in terms of the tonal quality as well as the actual pitch of the note.

Explained in another way, it's as if the notes are more contrasted to each other, rather than being smoothed out if the definition control was turned all the way down.

Chorus

The chorus is a bit harder to define. The chorus, from what I understand, is almost like a very short-lived delay, in which the note is played at the same time repeatedly over and over again but in a short burst of time.

It's like additional notes of the same pitch are being played shortly apart from each other.

This often has the effect of thickening up the notes and making the instruments sound more defined and interesting.

Delay

Delay, assuming you're familiar with some of these terms by now, is how much the sound is echoing.

Reverb

The reverb is the same as the instrument explained above.

It's determining by how far the sound is coming from, as well as how the sound actually travels around a room, or at least, it's simulating a change in the sonic environment. For instance, how an instrument would sound in a church in comparison to a prison.

3) Zen Garden

This instrument is found in a separate sub-category within the arpeggiator section, the Synth Bells.

The Zen Garden is kind like a stringed instrument. It almost sounds like a harp as if it was on acid.

I really like the vibe of this one, and I often use it to fill out a track sonically so everything sounds a bit more cohesive and ambient.

Does Garageband Have Steel Drums

Character

The character of the Zen Garden makes it sound more percussive. It's one of my favorite parameters of the Zen Garden instrument because it's almost like it makes it more hard-hitting and dynamic.

Timbre

The timbre controls the harmonics of the instrument, especially the much higher frequencies. As you increase the strength of the timbre, you'll notice there are more bells and higher frequency instruments shining through.

Tone

The tone controls the other dynamic sounds, for instance, assuming that the instrument is stringed, it's almost as if it's increasing the sounds of the fingers hitting the strings or hitting the keys.

It's also going to increase the sound of some of the other more extraneous noises and sounds.

Noise

The noise has a similar effect as the option above, in the sense that it's going to highlight extraneous noises. It's almost as if it's increasing the sound of wind noises and other background effects.

Decay

The decay sounds like it's palm-muting the instrument. At least when you have it turned all the way off. In effect, it kind of sounds like it's actually increasing the release, at least when you crank it to the maximum.

Release

The release, like the other instruments, is controlling by how much you need to press on the keys of the Musical Typing or MIDI Keyboard for it to continue playing.

A cranked release means that just hitting the keyboard once is going to make it sound through the mix for what seems like an eternity.

If you've turned it right off, on the other hand, it's going to cease playing immediately the moment you've taken your hands off the keys.

Delay

The delay and the reverb are the same as the other instrument controls.

Reverb

Regular reverb.

YouTube Video Tutorial

Conclusion

All-in-all, I hope this was at least somewhat helpful to you. As you can see from this article, there are a ton of options available at your disposal. There's really no end.

It's really up to you to decide on how you're going to go about using the arpeggiator.

Let's talk about panning, shall we?
Mmm, I love to pan fry Southern Fried Chicken. Well, yes, so do I, but I was thinking more along the lines of music ... panning various tracks to different positions in the stereo field
You've lost me already. A little too GeekSpeak again? Yeah. But we just went through this in the Backstage Quickie about Stereo vs. Mono. Sometimes I forget things. I see, well, click the link and give that a quick read, let me know when you're done... I'll just wait here for you to finish.
Just wait right here ...
Waiting for you to finish...
standing here...
I'm back. Great, so you understand Stereo vs. Mono, and what a stereo Field is? Yes. Are you lying? No. Okay, good... Well maybe. Read it again. Okay ... Got it. Good, then let's move along, shall we...
In stereo panning we are trying to Create, Reproduce or perhaps Enhance the wide stereo field of a something we recorded. In a typical home studio one might use a single mic to record vocals, or guitar amps. In instances like these we may want to Create a stereo field. If you're lucky enough to have a setup of multiple microphones to record drums, you will likely also want to Create a stereo image of the drums. So how do we do this?
Hire someone that knows what they're doing? That would be one way, but with a little practice you can create some wonderful stereo images using the tools GarageBand offers.
Let's start with an example rhythm guitar track we've recorded. We used one Shure SM57 Microphone on the amp, so we recorded the track in mono
And the track looks like this
When this is played back the sound will come out of both speakers, and if you're positioned equidistant from the two speakers, it will appear to come from directly in front of you. But suppose that isn't what was desired. Suppose on the imaginary stage I'm creating (The Stereo Field) I want the guitar to appear a little toward the left. I can alter the Pan
And her guitar will be pushed towards the left, i.e. louder in the left speaker than the right speaker. When all the other tracks are added this can help to create the stereo cues that the brain needs.
Suppose rather than pushing the guitar slightly to the left, I wanted a wider sound, one that appeared to be coming from the Left and the Right, it's... you're going to say it! ...shush! It's not much more complicated. First we duplicate the track (Make sure the track is selected and then use the Duplicate Track MenuItem)
I also like to rename my tracks so I can easily tell which is which ('L' for Left and 'R' for Right)
Now copy the region into the second track by Option-Dragging the guitar region into our new track (see: Moving Regions for tips on accurate region moving)
Now we add the panning
And we have ... Stereo! YAY Stereo! I'm going to do the Stereo dance now. Yay! Well, no, what we have is still mono. Huh?
Remember what we learned in the Stereo vs. Mono article? Ummm, maybe? We need Different sounds coming from each speaker. What we have now is the same sound coming from both speakers at the same time which gives us louder mono. Oh yeah, right.
So the next step is to offset the second copy just slightly from the first. Off who? Offset. We're going to shift it just a little bit in time. You know time travel? I know many things. In this case you do too. The GarageBand timeline is a representation of a song through time. We can easily move through time, shift time and even jump back and forth through time just by scrolling the timeline, dragging the playhead, or sliding regions around (to name a couple of the methods available) Oh. Right. I knew that.
So the first thing we're going to do is zoom in really tight because we want to make a very small adjustment.
Move to the very beginning since that's where our recording starts
Make sure Snap To Grid is Off.
Bad.
Good!
And then we make our adjustment, sliding the second region just a little bit to the right
Remember, we're zoomed All the way in, so while that looks like a large move, it's really not. In fact, if we reduce the zoom to only half way
You can't even tell that there is any offset at all
But your ears can tell. And of course you can experiment making the offset larger or smaller, widening the Pan difference....
Okay, I think I understand how to do it, but how do you decide which instrument should go where in that Forest thingie?
Field, Stereo

Garageband Drum Pad

Field. What goes where in the Stereo Field is entirely up to you. You might try listening to some of your favorite music (especially through headphones) to try to pick out where the engineer placed different instruments. Or think of a typical stage set up and try to emulate that. Or just put them where you want them. You are also likely to find that different setups work best for different songs. IOW, don't think that in every song the guitar should go here, the bass there. Perhaps that is the correct choice, but it also might not be. Listen to your songs and do what's best for the song.
If you have a lot of instruments you may find it helpful to spread them around throughout the stereo field so that the mix doesn't get too muddy Ewwww, that's yucky. And I don't record outside anyway. No, Muddy is just a term that engineers use to describe a mix where nothing is very distinctive, it's hard to pick out instruments, and they overpower each other.
Oh wait?! I Totally get that! You spread them out in the Field thingie and your brain can focus on each instrument because it's like it's in a different place. Exactly!
Coolness!
One other instrument is worth mentioning because it's a bit different than most others, the Drum kit. I like drums! Uh, okay, good. You can of course record them any way you please if it works well for your song, but most engineers will want to record the drums in stereo, so you need at least 2 mics. If you're only using 2 mics, it's pretty straight forward, once you're happy with your mic placement. What's that? Something best left for another article. It just means putting the mics where they will record best. Once your mics are placed (you've listened to some test recordings and you're happy with the sound you're recording) you have a choice: Record to a single stereo track, and let your mic placement take care of recreating the stereo field, or record to two Mono tracks and use GarageBand to pan each track Left and Right to recreate the stereo field.
What about that offseat stuff? It's Offset and we don't need to worry about that because we've recorded actual stereo with two mics. Each mic picks up slightly different sounds so our brains can recreate the stereo image when we listen to it.
Awesome.
Awesome, indeed, but there is still one more popular way to record drums. Yeah? Yes, a more professional way using multiple mics with an interface that can handle all the mics. GarageBand (since version 2) can record up to 8 tracks of audio at a time, so if you have 8 mics and an interface like the PreSonus Firepod you can record each of the drums to its own track allowing you _great_ flexibility to fine tune the sound in the mixing process. In a case like this each track is mono, however each mic is picking up different sounds, so we don't need to offset anything (generally speaking this would be a very Bad-ThingTM

Steel Drum Instrument

since you want all the drums in sync), we just need to arrange each track in the stereo field (assuming that's what you want to do) by setting the pan of each track. You might keep the Kick in the center and move the Hat a little to the side, etc. Experiment and find out what's pleasing to your ear.
Remember the only hard and fast rule in art is that there are no rules. Umm, that seems to be a contradiction since there is one rule.

Steel Drum Garageband Download

Well, yeah, I guess, but you can't break that rule. But the rule says that you have to break it. Okay, fine ... There aren't any rules, so don't go looking for them, or breaking them. Boom! I'm getting to like when that happens.



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